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Iron harvest vs iron harvest deluxe
Iron harvest vs iron harvest deluxe






There’s no rapid advancements on the RTS formula here, but there doesn’t need to be. And it’s a nice touch to get in an RTS, where story and characterisation isn’t usually the highest priority. It’s nothing especially fancy, but it does bring the 1920+ universe to life a little better. There’s a rendered cut-scene at the end of each mission, usually running for a minute or two. Units gain experience as they survive, do damage and carry out basic functions, unlocking further abilities as you go. You also have a unit cap, which expands as you add more workshops and barracks to your base, although you can only ever build in the area around your headquarters. That aspect is pretty straightforward: your headquarters runs off two resources, steel and ore, both of which can be found at capture points and various supply drops across the map. In the fourth and fifth missions, the base building mechanics kick in. The first three missions are largely scripted affairs, focusing on handling small squads and teaching you basic mechanics.

#Iron harvest vs iron harvest deluxe full

The build had access to the first five missions from the Polania campaign, one of three campaigns that will be in the full game. The game’s local publisher provided me with access to a preview code of Iron Harvest. And while Iron Harvest could use some more refinement, oldschool RTS fans will have plenty of fun. Iron Harvest is one such title, blending the dieselpunk/steampunk Scythe board game into a game eerily similar to Relic’s iconic Company of Heroes. But then every now and again, a game rears its head to remind you of the slow, tactical charm that only a classic RTS provides.

iron harvest vs iron harvest deluxe

Some days it feels like the real-time strategy genre will never make a comeback.






Iron harvest vs iron harvest deluxe